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<div class="title">PxQueryFiltering.h</div>  </div>
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<a href="PxQueryFiltering_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#ifndef PX_PHYSICS_NX_SCENE_QUERY_FILTERING</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#define PX_PHYSICS_NX_SCENE_QUERY_FILTERING</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxFiltering_8h.html">PxFiltering.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxQueryReport_8h.html">PxQueryReport.h</a>&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxClient_8h.html">PxClient.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;{</div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="keyword">class </span><a class="code" href="classPxShape.html">PxShape</a>;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">class </span><a class="code" href="classPxRigidActor.html">PxRigidActor</a>;</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="keyword">struct </span><a class="code" href="structPxQueryHit.html">PxQueryHit</a>;</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="structPxQueryFlag.html">   57</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxQueryFlag.html">PxQueryFlag</a></div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;{</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431f">   59</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431f">Enum</a></div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    {</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa10955fa95034c8684b1dc419e18e0b6d">   61</a></span>&#160;        eSTATIC             = (1&lt;&lt;0),   </div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa44cd479324c9f547f8ca9ecc9f2b17be">   63</a></span>&#160;        eDYNAMIC            = (1&lt;&lt;1),   </div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa8afbf3ede02abfeef2a9e8d38f0b9a78">   65</a></span>&#160;        ePREFILTER          = (1&lt;&lt;2),   </div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa98ce80be9551f124bd882bdb83dafb7e">   67</a></span>&#160;        ePOSTFILTER         = (1&lt;&lt;3),   </div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div><div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa2837a6ac649b29ee72af661b65f4d8ab">   69</a></span>&#160;        eANY_HIT            = (1&lt;&lt;4),   </div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa98467f45e717fa0f52652f52b0ff9798">   72</a></span>&#160;        eNO_BLOCK           = (1&lt;&lt;5),   </div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div><div class="line"><a name="l00075"></a><span class="lineno"><a class="line" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa604f7b55d1bc8df62c2f5d1401d862c7">   75</a></span>&#160;        eRESERVED           = (1&lt;&lt;15)   </div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    };</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;};</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<a class="code" href="group__scenequery.html#ga037fc04d69de2f4067656836ab9d7298">PX_COMPILE_TIME_ASSERT</a>(<a class="code" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa10955fa95034c8684b1dc419e18e0b6d">PxQueryFlag::eSTATIC</a>==(1&lt;&lt;0));</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<a class="code" href="group__scenequery.html#ga037fc04d69de2f4067656836ab9d7298">PX_COMPILE_TIME_ASSERT</a>(<a class="code" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa44cd479324c9f547f8ca9ecc9f2b17be">PxQueryFlag::eDYNAMIC</a>==(1&lt;&lt;1));</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="group__scenequery.html#gaacf083b040f6c841644782282171bd61">   85</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="classPxFlags.html">PxFlags&lt;PxQueryFlag::Enum,PxU16&gt;</a> <a class="code" href="group__scenequery.html#gaacf083b040f6c841644782282171bd61">PxQueryFlags</a>;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;PX_FLAGS_OPERATORS(<a class="code" href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431f">PxQueryFlag::Enum</a>,<a class="code" href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>)</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="structPxQueryHitType.html">  108</a></span>&#160;struct <a class="code" href="structPxQueryHitType.html">PxQueryHitType</a></div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;{</div><div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3">  110</a></span>&#160;    <span class="keyword">enum</span> <a class="code" href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3">Enum</a></div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;    {</div><div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3a7e26b51ca324ac45d44d4b70203a2996">  112</a></span>&#160;        eNONE   = 0,    </div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3aac7ebce08c20ff88ea4328035daa2498">  113</a></span>&#160;        eTOUCH  = 1,    </div><div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3a60dc59a348d85c101747ed45d9b20750">  114</a></span>&#160;        eBLOCK  = 2     </div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    };</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;};</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno"><a class="line" href="structPxQueryFilterData.html">  132</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structPxQueryFilterData.html">PxQueryFilterData</a></div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;{</div><div class="line"><a name="l00135"></a><span class="lineno"><a class="line" href="structPxQueryFilterData.html#a589e393317001f2effd196324ee459ed">  135</a></span>&#160; 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fd, <a class="code" href="classPxFlags.html">PxQueryFlags</a> f) : data(fd), <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>(f)   {}</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="structPxQueryFilterData.html#ac23e3e236a9bb2f49556421d24fbf253">  141</a></span>&#160;    <span class="keyword">explicit</span> <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxQueryFilterData.html#ac23e3e236a9bb2f49556421d24fbf253">PxQueryFilterData</a>(<a class="code" href="classPxFlags.html">PxQueryFlags</a> f) : <a class="code" href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a>(f)                                     {}</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="structPxQueryFilterData.html#a8a0359e9d009598fb7e09d7dfc375456">  143</a></span>&#160;    <a class="code" href="structPxFilterData.html">PxFilterData</a>    <a class="code" href="structPxQueryFilterData.html#a8a0359e9d009598fb7e09d7dfc375456">data</a>;       </div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="structPxQueryFilterData.html#a02180ad928beb2e5d3d5caf4cc84f387">  144</a></span>&#160;    <a class="code" href="classPxFlags.html">PxQueryFlags</a>    <a class="code" href="structPxQueryFilterData.html#a02180ad928beb2e5d3d5caf4cc84f387">flags</a>;      </div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;};</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno"><a class="line" href="classPxQueryFilterCallback.html">  169</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a></div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;{</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3">PxQueryHitType::Enum</a> preFilter(</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;        <span class="keyword">const</span> <a class="code" href="structPxFilterData.html">PxFilterData</a>&amp; filterData, <span class="keyword">const</span> <a class="code" href="classPxShape.html">PxShape</a>* shape, <span class="keyword">const</span> <a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor, PxHitFlags&amp; queryFlags) = 0;</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3">PxQueryHitType::Enum</a> postFilter(<span class="keyword">const</span> <a class="code" href="structPxFilterData.html">PxFilterData</a>&amp; filterData, <span class="keyword">const</span> <a class="code" href="structPxQueryHit.html">PxQueryHit</a>&amp; hit) = 0;</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;</div><div class="line"><a name="l00197"></a><span class="lineno"><a class="line" href="classPxQueryFilterCallback.html#a13867beb1e0845761661bc9311706f56">  197</a></span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPxQueryFilterCallback.html#a13867beb1e0845761661bc9311706f56">~PxQueryFilterCallback</a>() {}</div><div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;};</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;</div><div class="line"><a name="l00233"></a><span class="lineno"><a class="line" href="group__scenequery.html#gab2564436bacfef3130eb9f0c9070656e">  233</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3">PxQueryHitType::Enum</a> (*<a class="code" href="group__scenequery.html#gab2564436bacfef3130eb9f0c9070656e">PxBatchQueryPreFilterShader</a>)(</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;    <a class="code" href="structPxFilterData.html">PxFilterData</a> queryFilterData, <a class="code" href="structPxFilterData.html">PxFilterData</a> objectFilterData,</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> constantBlockSize,</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;    PxHitFlags&amp; hitFlags);</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;</div><div class="line"><a name="l00266"></a><span class="lineno"><a class="line" href="group__scenequery.html#ga8cbf76701572506b8120b8e54ac319c7">  266</a></span>&#160;<span class="keyword">typedef</span> <a class="code" href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3">PxQueryHitType::Enum</a> (*<a class="code" href="group__scenequery.html#ga8cbf76701572506b8120b8e54ac319c7">PxBatchQueryPostFilterShader</a>)(</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;    <a class="code" href="structPxFilterData.html">PxFilterData</a> queryFilterData, <a class="code" href="structPxFilterData.html">PxFilterData</a> objectFilterData,</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;    <span class="keyword">const</span> <span class="keywordtype">void</span>* constantBlock, <a class="code" href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a> constantBlockSize,</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;    <span class="keyword">const</span> <a class="code" href="structPxQueryHit.html">PxQueryHit</a>&amp; hit);</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="structPxQueryFilterData_html_a589e393317001f2effd196324ee459ed"><div class="ttname"><a href="structPxQueryFilterData.html#a589e393317001f2effd196324ee459ed">PxQueryFilterData::PxQueryFilterData</a></div><div class="ttdeci">PX_INLINE PxQueryFilterData()</div><div class="ttdoc">default constructor </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:135</div></div>
<div class="ttc" id="classPxQueryFilterCallback_html"><div class="ttname"><a href="classPxQueryFilterCallback.html">PxQueryFilterCallback</a></div><div class="ttdoc">Scene query filtering callbacks. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:169</div></div>
<div class="ttc" id="structPxQueryFilterData_html_a8a0359e9d009598fb7e09d7dfc375456"><div class="ttname"><a href="structPxQueryFilterData.html#a8a0359e9d009598fb7e09d7dfc375456">PxQueryFilterData::data</a></div><div class="ttdeci">PxFilterData data</div><div class="ttdoc">Filter data associated with the scene query. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:143</div></div>
<div class="ttc" id="group__scenequery_html_gab2564436bacfef3130eb9f0c9070656e"><div class="ttname"><a href="group__scenequery.html#gab2564436bacfef3130eb9f0c9070656e">PxBatchQueryPreFilterShader</a></div><div class="ttdeci">PX_DEPRECATED PxQueryHitType::Enum(* PxBatchQueryPreFilterShader)(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, PxHitFlags &amp;hitFlags)</div><div class="ttdoc">Batched query pre-filter shader. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:233</div></div>
<div class="ttc" id="PxClient_8h_html"><div class="ttname"><a href="PxClient_8h.html">PxClient.h</a></div></div>
<div class="ttc" id="structPxFilterData_html"><div class="ttname"><a href="structPxFilterData.html">PxFilterData</a></div><div class="ttdoc">PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...</div><div class="ttdef"><b>Definition:</b> PxFiltering.h:366</div></div>
<div class="ttc" id="classPxShape_html"><div class="ttname"><a href="classPxShape.html">PxShape</a></div><div class="ttdoc">Abstract class for collision shapes. </div><div class="ttdef"><b>Definition:</b> PxShape.h:142</div></div>
<div class="ttc" id="structPxQueryHitType_html"><div class="ttname"><a href="structPxQueryHitType.html">PxQueryHitType</a></div><div class="ttdoc">Classification of scene query hits (intersections). </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:108</div></div>
<div class="ttc" id="structPxQueryFilterData_html"><div class="ttname"><a href="structPxQueryFilterData.html">PxQueryFilterData</a></div><div class="ttdoc">Scene query filtering data. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:132</div></div>
<div class="ttc" id="structPxQueryHitType_html_acab1ef408184995d169330ed689b79e3"><div class="ttname"><a href="structPxQueryHitType.html#acab1ef408184995d169330ed689b79e3">PxQueryHitType::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:110</div></div>
<div class="ttc" id="PxQueryReport_8h_html"><div class="ttname"><a href="PxQueryReport_8h.html">PxQueryReport.h</a></div></div>
<div class="ttc" id="structPxQueryFilterData_html_a02180ad928beb2e5d3d5caf4cc84f387"><div class="ttname"><a href="structPxQueryFilterData.html#a02180ad928beb2e5d3d5caf4cc84f387">PxQueryFilterData::flags</a></div><div class="ttdeci">PxQueryFlags flags</div><div class="ttdoc">Filter flags (see PxQueryFlags) </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:144</div></div>
<div class="ttc" id="structPxQueryFilterData_html_a6cb7f49fa427d80df37f02cae89a6679"><div class="ttname"><a href="structPxQueryFilterData.html#a6cb7f49fa427d80df37f02cae89a6679">PxQueryFilterData::PxQueryFilterData</a></div><div class="ttdeci">PX_INLINE PxQueryFilterData(const PxFilterData &amp;fd, PxQueryFlags f)</div><div class="ttdoc">constructor to set both filter data and filter flags </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:138</div></div>
<div class="ttc" id="PxFiltering_8h_html"><div class="ttname"><a href="PxFiltering_8h.html">PxFiltering.h</a></div></div>
<div class="ttc" id="PxPhysXConfig_8h_html"><div class="ttname"><a href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a></div></div>
<div class="ttc" id="group__scenequery_html_ga037fc04d69de2f4067656836ab9d7298"><div class="ttname"><a href="group__scenequery.html#ga037fc04d69de2f4067656836ab9d7298">PX_COMPILE_TIME_ASSERT</a></div><div class="ttdeci">PX_COMPILE_TIME_ASSERT(PxQueryFlag::eSTATIC==(1&lt;&lt; 0))</div></div>
<div class="ttc" id="group__scenequery_html_gaacf083b040f6c841644782282171bd61"><div class="ttname"><a href="group__scenequery.html#gaacf083b040f6c841644782282171bd61">PxQueryFlags</a></div><div class="ttdeci">PxFlags&lt; PxQueryFlag::Enum, PxU16 &gt; PxQueryFlags</div><div class="ttdoc">Flags typedef for the set of bits defined in PxQueryFlag. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:85</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="group__foundation_html_gafd8f8779793627061774cfcfa1b9fbd7"><div class="ttname"><a href="group__foundation.html#gafd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a></div><div class="ttdeci">#define PX_DEPRECATED</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:424</div></div>
<div class="ttc" id="structPxQueryFlag_html_a2124ff0cff0a021e01e6880a1bba431fa10955fa95034c8684b1dc419e18e0b6d"><div class="ttname"><a href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa10955fa95034c8684b1dc419e18e0b6d">PxQueryFlag::eSTATIC</a></div><div class="ttdoc">Traverse static shapes. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:61</div></div>
<div class="ttc" id="PxConstraintDesc_8h_html_acfdd81caa30ceb0af5fafb4064b1bc67"><div class="ttname"><a href="PxConstraintDesc_8h.html#acfdd81caa30ceb0af5fafb4064b1bc67">flags</a></div><div class="ttdeci">PxU16 flags</div><div class="ttdoc">a set of Px1DConstraintFlags </div><div class="ttdef"><b>Definition:</b> PxConstraintDesc.h:110</div></div>
<div class="ttc" id="structPxQueryHit_html"><div class="ttname"><a href="structPxQueryHit.html">PxQueryHit</a></div><div class="ttdoc">Scene query hit information. </div><div class="ttdef"><b>Definition:</b> PxQueryReport.h:117</div></div>
<div class="ttc" id="structPxQueryFilterData_html_ac23e3e236a9bb2f49556421d24fbf253"><div class="ttname"><a href="structPxQueryFilterData.html#ac23e3e236a9bb2f49556421d24fbf253">PxQueryFilterData::PxQueryFilterData</a></div><div class="ttdeci">PX_INLINE PxQueryFilterData(PxQueryFlags f)</div><div class="ttdoc">constructor to set filter flags only </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:141</div></div>
<div class="ttc" id="structPxQueryFlag_html"><div class="ttname"><a href="structPxQueryFlag.html">PxQueryFlag</a></div><div class="ttdoc">Filtering flags for scene queries. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:57</div></div>
<div class="ttc" id="classPxQueryFilterCallback_html_a13867beb1e0845761661bc9311706f56"><div class="ttname"><a href="classPxQueryFilterCallback.html#a13867beb1e0845761661bc9311706f56">PxQueryFilterCallback::~PxQueryFilterCallback</a></div><div class="ttdeci">virtual ~PxQueryFilterCallback()</div><div class="ttdoc">virtual destructor </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:197</div></div>
<div class="ttc" id="structPxQueryFlag_html_a2124ff0cff0a021e01e6880a1bba431fa44cd479324c9f547f8ca9ecc9f2b17be"><div class="ttname"><a href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431fa44cd479324c9f547f8ca9ecc9f2b17be">PxQueryFlag::eDYNAMIC</a></div><div class="ttdoc">Traverse dynamic shapes. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:63</div></div>
<div class="ttc" id="group__scenequery_html_ga8cbf76701572506b8120b8e54ac319c7"><div class="ttname"><a href="group__scenequery.html#ga8cbf76701572506b8120b8e54ac319c7">PxBatchQueryPostFilterShader</a></div><div class="ttdeci">PX_DEPRECATED PxQueryHitType::Enum(* PxBatchQueryPostFilterShader)(PxFilterData queryFilterData, PxFilterData objectFilterData, const void *constantBlock, PxU32 constantBlockSize, const PxQueryHit &amp;hit)</div><div class="ttdoc">Batched query post-filter shader. </div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:266</div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags&lt; PxQueryFlag::Enum, PxU16 &gt;</a></div></div>
<div class="ttc" id="namespacephysx_html_a9caf1cbcda071b6d2a9c069faa99da23"><div class="ttname"><a href="namespacephysx.html#a9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a></div><div class="ttdeci">uint16_t PxU16</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:73</div></div>
<div class="ttc" id="group__foundation_html_gacce5749db3dcfb916e98c253374264ed"><div class="ttname"><a href="group__foundation.html#gacce5749db3dcfb916e98c253374264ed">PxU32</a></div><div class="ttdeci">uint32_t PxU32</div><div class="ttdef"><b>Definition:</b> Px.h:48</div></div>
<div class="ttc" id="structPxQueryFlag_html_a2124ff0cff0a021e01e6880a1bba431f"><div class="ttname"><a href="structPxQueryFlag.html#a2124ff0cff0a021e01e6880a1bba431f">PxQueryFlag::Enum</a></div><div class="ttdeci">Enum</div><div class="ttdef"><b>Definition:</b> PxQueryFiltering.h:59</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
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